/// <summary>
///用于场景物体物理交互
/// <summary>
public enum LayerTag {
		Player = 19, //玩家
		Skill = 20, //场景交互技能
		Item = 21, //场景物品
		Ground = 22, //地面
		Wall = 23, //墙
		Observed = 24, //障碍物
		Monster = 25, //怪物
		Damage = 26, //伤害源
}

/// <summary>
///SummaryMonth
/// <summary>
public enum Month {
		January = 1, //一月
		February = 2, //二月
		March = 4, //三月
		April = 8, //四月
		May = 16, //五月
		June = 32, //六月
		July = 64, //七月
		August = 128, //八月
		September = 256, //九月
		October = 512, //十月
		November = 1024, //十一月
		December = 2048, //十二月
}

/// <summary>
///锁怪类型
/// <summary>
public enum TargetingType {
		Near = 1, //最近距离
		InRange = 2, //范围内
		Boss = 3, //Boss优先
}

/// <summary>
///子弹轨迹类型
/// <summary>
public enum Bullectrajectory {
		Normals = 1, //普通弹:向给定的目标飞行 生存以持续时间为准
		Curves = 2, //抛射：向给定的目标做抛物飞行 到达目标点消失
		Point = 3, //定点 生存以持续时间为准
		SPath = 4, //钟摆 生存以持续时间为准
		OrgCurves = 5, //正交曲线 到达目标点消失
		Track = 6, //追踪 到达目标点消失
}

/// <summary>
///EmiiterType
/// <summary>
public enum EmiiterType {
		Point = 1, //定点
		Length = 2, //区间
		Range = 3, //圆
}

/// <summary>
///SelectType
/// <summary>
public enum SelectType {
		Single = 1, //每次选择形状内的第一个
		All = 2, //每次选择形状内的所有
		Point = 3, //选择的是一个点
}

/// <summary>
///SelectSharp
/// <summary>
public enum SelectSharp {
		Circle = 1, //每次选择一个圆
		Rect = 2, //以中心向选择点创建矩形
		Fan = 3, //以中心点向选择点创建扇形
		CenterCircel = 4, //以中心点向全范围选择
		CenterRing = 5, //以中心点向环形范围选择
		Target = 6, //仅有目标
		Point = 7, //仅有点
}

/// <summary>
///SelectTriggerType
/// <summary>
public enum SelectTriggerType {
		Auto = 1, //每次选择一个圆
		Manual = 2, //以自身为中心选择一个圆
}

/// <summary>
///SelectCategoryType
/// <summary>
public enum SelectCategoryType {
		Machine = 1, //机械
		Creature = 2, //生物
		Shadow = 4, //暗影
}

/// <summary>
///SelectMonsterType
/// <summary>
public enum SelectMonsterType {
		Normals = 1, //普通
		Elite = 2, //精英
		Boss = 3, //Boss
}

/// <summary>
///SelectConditionType
/// <summary>
public enum SelectConditionType {
		CanBack = 1, //CanBack
		CanTop = 2, //CanTop
}

/// <summary>
///SelectState
/// <summary>
public enum SelectState {
		Selecting = 1, //Selecting
		SelectClosed = 2, //SelectClosed
		SelectWait = 3, //SelectWait
		SelectConfirm = 4, //SelectConfirm
}

/// <summary>
///属性枚举
/// <summary>
public enum PropertyEnum {
		None = 0, //None
		Hp = 1, //血量
		Atk = 2, //基础攻击力
		MoveSpeed = 3, //移动速度
		AttackInverter = 4, //攻击间隔
		Range = 5, //攻击范围
}

